![]() Reuse does not work on tinker parts (was planning on using it to make the rats in the box deal damage), nor work cards. One last thing is that there appears to be some weird interactions with reuse and skill cards that target buildings. Meaning that having over 30 of them firing off at the same time should be possible since I had one that continued to fire off during the credits in another game (can last 5 minutes easily). Just keep in mind this one is the most demanding for your computer since the stock value only increases the duration of the spell. The bombardment card that launches an amount of cannonballs based on stock combine with researcher/ plague doctor for scaling, the + skill damage from wave clearing, and the + skill damage buildings. The ranged unit who's attack speed scales on stock + reuse overcharge Shrines + temples so that your units can not dieĭuckback units (lancers) + moths so that the enemies are away from the wall and are attacking each other Some other plans that I noticed but declined on doing are: ![]() I also got the event that makes all the enemies come from one side, that made stacking flame damage and plague doctor debuffs very very effective. And I picked up vines so that I can combo it with reuse to slow the waves even more. In retrospect I should have gotten the economy card that kills units for gold.Īfterwards I navigator for black market so that if I decide that I wanted to change plans I could just use rat hole and black market to search for the cards. ![]() Afterwards I tried getting my weak units killed but they were still too good. Then I chained 5 reuses together to cast mega overcharge to make fire rat, fire archer, and plague doctor reach the unit stat cap.Also made a ton of money since each reuse also activates experiments. I swapped out useless buildings for museums, replaced decorate with experiments (basically the same card). I picked up a lab to look for overcharge ( couldn't find it in the market) and picked up a plague doctor and many many reuses ( 1 or 2 more than I ended with). I then decided to pick up the "useless" fire rat to use alongside my flame archers and the oil storage.įrom there randoming into scientist or navigator was desired for the strong scaling cards of scientist or access to the black market. With infinite time and a crazy card searching capacity, set my sights on filling the outer walls with moats, and ballistas /rat in the box for the knock back. And I had two secret works to make it easier for me. This is how I got the blend in + rat hole combo to begin with. With the waterwheel + decorate combo, I could generate money by spamming work cards on a water wheel, search the market, generate ratizens from the warren, use demolisher building to reorganize my base and so on. Just make sure that you do not use it on "wave 1" of each 30 wave cycle, since you can not call that wave early nor use it to generate money from calling it early. This basically gave infinite time like 10 minutes per wave if I wanted to. Honestly the only limiting factor for me was that I was playing on a laptop and flame animation slows the game down quite a bit.īasically I started as a builder and got blend in + rat hole. ![]()
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